WARDOGS Season 2 — Start Time, Wipe, New Weapons & Patch Notes

Season 2 went live on Oct 15, 2026 as WARDOGS’ first major Early Access update (patch 0.2.0): a full seasonal wipe, four new weapons, four new vehicles, rain weather, a Lonestar faction experiment and a large balance pass. Everything you need to know about the new season, in one page.

When Did Season 2 Start?

Maintenance ran 08:00–09:30 UTC on Oct 15, 2026 (the new build reached Steam at 08:26 UTC), and Season 2 went live when maintenance ended. "Map offline" and "servers down" searches spike around every maintenance — check the servers page for how to confirm live status. Local times for the start:

Time zoneMaintenance window
Los Angeles (PDT)01:00–02:30
New York (EDT)04:00–05:30
London (BST)09:00–10:30
Berlin (CEST)10:00–11:30
Tokyo (JST)17:00–18:30
Sydney (AEST)18:00–19:30

The Season 2 Wipe — What Reset

See the Wipe & Seasons guide for how the seasonal wipe structure works in general.

Four New Weapons

WeaponTypeCalibreUnlockPrice
TCX-SPRAssault rifle7.62×39mmAssault level 20$3,200
PP-19 BizonSMG9×19mmMedic (default)—
Evo-3 UltraLMG.308 WinSupport level 30—
M14DMR.308 WinRecon level 25—

The patch also added new optics, muzzle devices, magazines and bipods, plus a new throwable — the Molotov incendiary bottle (rain weakens its flames). Note the M14 is a .308 marksman rifle, so it inherits the .308 damage nerf below; the 53-round PP-19 Bizon is the standout close-quarters addition.

Four New Vehicles

VehicleTypeUnlockPrice
Wolf-110Light wheeled transportDriver level 8$2,200
Wolf-110 [M2 Browning]Same truck with ring-mounted M2Driver level 16$7,800
T-72B3Main battle tankDriver level 20$16,000
Flakpanzer GepardAnti-air vehicleDriver level 25$14,000

The T-72B3 is slower than the L2A6 but cheaper and slightly more fuel-efficient. Existing vehicle prices went up sharply: L2A6 $14,000→$22,000, Havoc $18,000→$28,000, Humvee [Minigun] $4,500→$10,000, Little Bird [Rockets] $12,500→$18,800, Z20 Lakota [Miniguns] $8,000→$15,000. Tracked vehicles also feel heavier in the air and bounce less.

New Buildables & Cost Changes

The Lonestar Blue-Team Experiment

Lonestar had a notoriously lower Season 1 win rate, so BULKHEAD is experimenting for Season 2 only: Lonestar players get a cash and XP win bonus plus teamplay multipliers. Supporting changes:

Balance Changes

Rain & Thunder

A new rain weather preset wets surfaces, vehicles and players. Rain sounds different under cover, inside vehicles and through destroyed roofs; heavy rain produces server-wide synchronized thunder loud enough to mask footsteps. Rain reduces spotting distance and weakens Molotov flames.

Wager Vendor (Coming Later)

The Wager Vendor is not available at Season 2 launch — it opens later in the season. Players stake their own cash on performance goals (kills, captures) with a tracker above the minimap. It is explicitly experimental: BULKHEAD may remove it mid-season if it proves exploitable.

Progression & Other Changes

Season 2 facts compiled Oct 18, 2026 from official patch coverage (low.ms, BisectHosting, 4Gamer, 17173, IGN DE) for patch 0.2.0. Early Access numbers shift with hotfixes — this page updates with each patch. For post-Season 2 weapon rankings see the tier list; for how wipes work structurally see Wipe & Seasons.