WARDOGS Wipe Guide — What Resets & What You Keep
WARDOGS runs on a seasonal structure with wipes. Season 2 wiped on Oct 15, 2026 — here is what actually reset, what converted to Gold Bars and what survived, plus how the seasonal structure works.
Season 2 (Oct 15, 2026) — What Actually Reset
- Cash — reset to a clean slate. Leftover cash converted into Gold Bars automatically; BULKHEAD has not published the conversion rate.
- Rank — reset for the new season.
- Weapon, attachment and vehicle unlocks — reset; everyone re-progresses.
- Gold Bars and purchased permanent cosmetics — carried over.
- XP and role levels: community reports conflict on whether they were kept or reset, and the official full wipe rules have not been published — we list only what is confirmed above.
Full patch summary (new weapons, vehicles, Lonestar bonus, balance changes): Season 2 guide.
Did Beta Progress Carry Over?
No. All progression from the August and September beta waves was wiped when Early Access launched on Sep 10, 2026 — reputation and money were reset to a clean slate for new players. The official pre-alpha statement had already confirmed that earned cash would not transfer, and beta progression was deliberately compressed for the short test windows anyway.
What a Wipe Resets (Seasonal Structure)
- Cash — your in-match money resets each season (but see the conversion below).
- Gear unlocked with cash — weapons and equipment bought with the old season’s money.
- Rank — confirmed reset with Season 2.
What Survives a Wipe
- Gold Bars and any cosmetics bought with them — permanent.
- Leftover cash converts to Gold Bars automatically at the day’s exchange rate (the rate shifts daily). The conversion is one-way: gold can never become cash again.
- Player Skills are planned as permanent progression (e.g. medic revive speed, infantry weapon handling, pilot fuel efficiency), per BULKHEAD’s Joe Brammer.
Season Timing
Season 1 ran exactly one month and ended with the Season 2 update on Oct 15, 2026. Future season lengths are undecided — Brammer has said seasons 2, 3 and 4 "could be whatever we decide". Wipes are part of the current seasonal Early Access structure and described as a development tool; BULKHEAD has not confirmed whether they continue unchanged at 1.0.
Progression Changes at Launch
- The XP curve was slowed at launch — then re-reduced in Season 2: level 20 now takes 111,500 XP instead of the launch-era 250,000.
- Artillery now unlocks at career level 90 (was 55 in beta).
- The Heavy Tank moved into Driver progression — it now requires level 35 in the ground-driver specialization.
- Beta rewards and Twitch Drops are delivered through the in-game Vault on launch day rather than being re-earned.
Related Pages
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