WARDOGS Mortar Guide — Ranges, Angles & Calculators

Mortars are WARDOGS’ indirect fire tool: an upgraded support class places them at a FOB, supplies must be hauled from HQ, and a good crew can delete a position from across the map. This guide covers the mechanics and how mortar calculators fit in.

How Mortars Work

Mortar Calculators

Mortar fire missions are solved with azimuth, range, elevation and flight time — exactly what community mortar calculators compute. Input your grid and the target grid, and the tool returns the firing solution. Several community tools appeared during beta; we link the ones the community verifies after launch.

What the Calculator Computes

OutputWhat it meansHow you use it
AzimuthThe horizontal angle from your tube to the target, in degrees from northRotate the tube until the azimuth matches the solution
RangeThe distance from tube to target in metersSets how far the round must travel
ElevationThe tube angle (usually in mils) that produces that rangeRaise or lower the tube until the elevation matches
Flight timeHow long the round takes to landThe spotter watches for splash at the computed time

Running a Fire Mission

  1. Get a target: a spotter tag or a map ping with grid coordinates.
  2. Read your own grid from the map — the calculator needs both ends, and it changes if the tube moves.
  3. Compute the solution: input both grids and read the azimuth, range, elevation and flight time.
  4. Lay the tube: set azimuth first, then elevation — rotating the tube after setting elevation throws the solution off.
  5. Fire one round and call "splash" — the spotter watches at the computed flight time.
  6. Correct from the spotter’s calls, then fire for effect once the first round lands on target.
  7. Watch supply levels: every shot costs logistics.

Spotter Calls & Corrections

Spotter callWhat it meansWhat you change
"Drop 50"The round landed 50 m beyond the targetLower the elevation slightly
"Add 50"The round landed 50 m shortRaise the elevation slightly
"Left 20" / "Right 20"The round landed off to one sideNudge the azimuth in the called direction
"Repeat"The last round landed on targetDo not touch the tube — fire again

Common Mortar Mistakes

Counter-Mortar Tactics

A mortar crew that is left alone will delete your FOB. The good news: mortar positions are static — the tube sits at a FOB, the FOB cannot move, and destruction is permanent. A well-placed explosive levels the FOB and the tubes with it. Here is how experienced squads hunt mortars.

Finding the Enemy Mortar

Killing the Tube

Defending Against Counter-Mortar

Mortar Positions on the Map

Good mortar positions are a map-reading problem. The community interactive maps — MetaForge (tower positions and Control Zone overlays) and Clutchbase (live squad drawing plus a mortar calculator for the L81 and SPH-2) — let you plot tube and target grids before you ever build, and both are linked on the maps guide. What to look for when you pick a spot:

Updated Sep 23, 2026. Counter-battery tactics reflect mechanics verified in Early Access (static tubes, destructible FOBs, supply logistics); specific map coordinates for mortar positions land here as the community confirms them.