WARDOGS Mortar Guide — Ranges, Angles & Calculators
Mortars are WARDOGS’ indirect fire tool: an upgraded support class places them at a FOB, supplies must be hauled from HQ, and a good crew can delete a position from across the map. This guide covers the mechanics and how mortar calculators fit in.
How Mortars Work
- Placement: mortars are built at a FOB by the upgraded support class (see the classes page).
- Supplies: every fire mission consumes supplies — logistics trucks and helicopters must keep the FOB fed.
- Indirect fire: rounds arc over cover and hit targets you cannot see directly.
- Teamwork: a spotter with binoculars marks targets, the mortar crew converts the mark into a fire mission.
Mortar Calculators
Mortar fire missions are solved with azimuth, range, elevation and flight time — exactly what community mortar calculators compute. Input your grid and the target grid, and the tool returns the firing solution. Several community tools appeared during beta; we link the ones the community verifies after launch.
Running a Fire Mission
- Get a target: a spotter tag or a map ping with grid coordinates.
- Compute the solution: azimuth and range from your mortar position to the target.
- Set elevation for range; adjust after the first round lands (walk it onto the target).
- Call "splash" — the spotter confirms hits and corrections.
- Watch supply levels: every shot costs logistics.
Countering Mortars
Mortar positions are static — counter with artillery, air strikes or a sneaky infantry push. Destruction is permanent: a well-placed explosive levels the FOB and the tubes with it (see the gameplay guide).
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