WARDOGS Maps — All 3 Launch Maps & Objectives
WARDOGS launches with three maps (each with variations) set in the derelict industrial mountains of Eastern Europe, across a 256 km² battlefield. Every match drops a randomized 2x2km Control Zone into the map — this guide covers the terrain, objectives and map comms.
The Three Launch Maps
- Bakurani: the flagship — a river-valley Kavkazi map roughly 16 km across, fully mapped by the community with grid references and named sectors. The Control Zone fight rotates between three spots: Default (south-west of center, picked most often), Farmland (north) and Lumberyard (south-east) — the two furthest circles sit only ~285 m apart, so fights concentrate on the town and factory flats. A separate "Bakurani Outskirts – Jutari" Sniper Showdown variant also exists.
- Ozeti and Zestafona ship with variations at Early Access; sector callouts and grid data land here as the community verifies them.
- The full battlefield is 256 km² — matches play out inside a randomized 2x2km Control Zone within it.
Community Map Tools
- MetaForge — interactive maps for Bakurani and Ozeti with tower positions, Control Zone overlays and named areas, plus a weapons/item database and an artillery tool in progress.
- Clutchbase — 16K-detail interactive maps with live squad drawing (share a link, everyone’s marks sync in real time) and a mortar/artillery calculator for the L81 and SPH-2 across all three maps.
- wardogstools.org — a lightweight community map for dropping and exporting personal markers (routes, loot spots) as PNGs for squad planning, covering Bakurani, Ozeti and Zestafona.
These are third-party community tools, not official BULKHEAD products — the official in-game map remains the tactical map with pinging and spotted targets (below). For mortar fire solutions, see the mortar guide.
Towers & the Hot Zone
- Towers around the map reveal digits of a code when captured.
- A team holding all digits can draw the hot zone to its own position.
- Inside the hot zone, one soldier counts as two for scoring.
- First team to 100 points wins the match.
How to Ping the Map
- Open the tactical map (default keybind) to see your faction’s spotted targets.
- Ping enemies, supplies or vehicles so your whole team sees them.
- Spotted enemies stay marked while the tag is active — spotters with binoculars keep the map lit.
- Ping FOB supply needs so drivers and pilots know what to haul.
FOB Placement
Good FOBs sit near supply routes, cover a tower approach, and use terrain so Hesco walls do the work. A bad FOB burns thousands in supplies and hands the enemy a free artillery target. See the gameplay guide for the building systems.



Related Pages
Gameplay Guide
How WARDOGS works: the $10,000 persistent cash economy, the 2x2km Control Zone, hot zone, tower objectives, FO…
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Vehicles
The WARDOGS vehicles list: all 21 launch vehicles — transports, tanks, artillery and helicopters — plus what i…
Classes
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