WARDOGS Maps — All 3 Launch Maps & Objectives
WARDOGS launches with three maps (each with variations) set in the derelict industrial mountains of Eastern Europe, across a 256 km² battlefield. Every match drops a randomized 2x2km Control Zone into the map — this guide covers the terrain, objectives and map comms.
The Three Launch Maps
- Bakurani: the flagship map, fully mapped by the community with grid references and named sectors.
- Two further maps ship with variations at Early Access; sector callouts and grid data land here as the community verifies them.
- The full battlefield is 256 km² — matches play out inside a randomized 2x2km Control Zone within it.
Towers & the Hot Zone
- Towers around the map reveal digits of a code when captured.
- A team holding all digits can draw the hot zone to its own position.
- Inside the hot zone, one soldier counts as two for scoring.
- First team to 100 points wins the match.
How to Ping the Map
- Open the tactical map (default keybind) to see your faction’s spotted targets.
- Ping enemies, supplies or vehicles so your whole team sees them.
- Spotted enemies stay marked while the tag is active — spotters with binoculars keep the map lit.
- Ping FOB supply needs so drivers and pilots know what to haul.
FOB Placement
Good FOBs sit near supply routes, cover a tower approach, and use terrain so Hesco walls do the work. A bad FOB burns thousands in supplies and hands the enemy a free artillery target. See the gameplay guide for the building systems.



Related Pages
Gameplay Guide
How WARDOGS works: the $10,000 persistent cash economy, the 2x2km Control Zone, hot zone, tower objectives, FO…
Weapons
The WARDOGS weapons list: all 37 launch weapons with rate of fire, muzzle velocity, range, weight and price, p…
Vehicles
The WARDOGS vehicles list: all 21 launch vehicles — transports, tanks, artillery and helicopters — plus what i…
Classes
WARDOGS classes and roles: how assault, support, driver, pilot, recon and builder earn cash and XP, and what e…